A Modern Learning Outline
The ideas expressed here are based on adopting a paperless, cloud computing model in your application uses. In my view, Google Apps and the cloud computing model is the best way to integrate collaborate document sharing and e-portfolio development into the learning experience. The thrust of a school learning program should be to help students create knowledge, bring knowledge into the learning space from the internet to affect local learning, and adding knowledge to the internet. The industrial paradigm currently in place in both public and private school should be scrapped.
The new learning paradigm should be based on the following
learning principles:
Students are individuals, and encouraged to explore that uniqueness.
The place, history and culture of the learner mediate his or her knowledge.
Interactions with others inside and outside community help shape what is learned.
Responsibility for learning resides significantly with the student.
Teachers should adopt the role of facilitator who assists the learner in arriving at meaning through dialogue, and guiding interactions with others.
Learners should collaborate in tasks and discussions to arrive at shared understanding
Teaching others is a powerful way for the student to learn. Everyone in the learning community should continuously adopt the roles of teacher and learner.
Assessment is continuous, and is primarily feedback or guidance for development. It should be an on-going dialogue with the audience.
Curriculum is shaped by both teacher and learner.
Learning tasks should be structured in open ended ways to allow for
learners to discover and personalize what is learned.
Networked learning should replace analog (Industrial) linear learning.
All students should develop the following skills while interacting with world:
Production skills-the student should develop reasonable typing skills that allow the student to use digital tools in all aspects of the writing program.
Web 2.0 (social networking) skills-the student should develop reasonable skill at using social networking to communicate with students, teachers, and advisors in a productive respectful way. The difference between formal and personal communication should be emphasized.
Network skills-the student should develop reasonable skills in operating within a LAN, including passwords, document skills, files and searching. Password skills and File skills are paramount. A student will begin to develop an E-portfolio record of as much of the school work as is possible . The E-portfolio should move with the student from grade to grade and school to school. It should also become part of the
student’s permanent record.
Cloud computing skills-the student should start to become familiar with operation in a cloud computing environment. Google Apps is a great tool for this. The student should also begin to use all Google tools within their work environment such as Google Earth, Google Books, Google video and anything else they discover.
Web Skills-the student should gain a working knowledge of World Wide web and how to use that resource for news, information, and sharing within the cyberspace.
Digital Health Skills-students should explore internet safety and information validation skills.
The learning paradigm in a school should be skill based and paperless aimed at the following skill based activities listed below. The teacher should be free to develop activities and lessons of their own choice that integrate these skills with the entire program in consultation with colleagues and supervisors. Creativity and thinking skills should be expected and developed in all activities and lessons
Blogging skills-students and teachers should create and use a Blog of their own style and creation in conjunction with other social networking tools. It will become a digital record of what they create in this learning
experience and will hopefully integrate with the rest of their program over time.
Podcasting-students and teachers should create their own audio programs that reflect topics of their own choice integrated into the learning program and the larger world.
Vidcasting-students should learn to create their own videos on the You Tube model and will integrate them into the learning program and the larger world.
Social Networking Skills-students should explore ways to use social networking tools such as Facebook, MySpace, Ning, Twitter, and GoodReads in reasonable productive ways in the learning environment and the larger world.
Cyberspace skills-students should explore the history and definition of cyberspace.
Pattern skills-students should explore several pattern recognition games (Tetris, PopandDrop,and Chain Reaction ) to develop their thinking skills and pattern recognition abilities.
Simulations-Students will explore virtual worlds and the ideas behind them. Massively Multiplayer Role Playing Games should be explored.
Learning should ignore time and space and open itself to the world. It should be anytime, anywhere.
Tuesday, July 26, 2011
Monday, July 25, 2011
Does Your School Fit this Profile
•focus on information and facts in an age when these are all cheaply available on the Internet
•focus on standardized skills in an age where people with only standardized will be competing against lower-cost competition in China and India
•focus on what students know in an age where skills, information, and technologies quickly go out of date
•focus on preparing students for jobs in an age where most jobs are service jobs and do not pay well or bring people much status
•focus on individual achievement in an age where almost all real problems, and most high-tech workplaces, demand skills in team work and collaboration
•underutilize technology and are, indeed, frightened by it as authorities ban Internet sites, mobile devices, and games in an age where almost all deep learning recruits technology
•treat students as consumers, and often passive ones at that, in an age when young people produce, design, modify, and make choices in their popular culture
From James Paul Gee and Elizabeth Hayes Women and Gaming
•focus on standardized skills in an age where people with only standardized will be competing against lower-cost competition in China and India
•focus on what students know in an age where skills, information, and technologies quickly go out of date
•focus on preparing students for jobs in an age where most jobs are service jobs and do not pay well or bring people much status
•focus on individual achievement in an age where almost all real problems, and most high-tech workplaces, demand skills in team work and collaboration
•underutilize technology and are, indeed, frightened by it as authorities ban Internet sites, mobile devices, and games in an age where almost all deep learning recruits technology
•treat students as consumers, and often passive ones at that, in an age when young people produce, design, modify, and make choices in their popular culture
From James Paul Gee and Elizabeth Hayes Women and Gaming
Sunday, June 26, 2011
ISTE11 opens in Philadelphia Today
Here is a photo from the Bloggers Cafe preparing for the opening keynote in Philadelphia at the ISTE annual convention.
Opening Keynote—Dr. John Medina
Brain Rules for Education
Sunday, 5:45–7 pm
Terrace Ballroom
(simulcast throughout PACC)
Author and developmental molecular biologist Dr. John J. Medina wrote the New York Times bestseller Brain Rules: 12 Principles for Surviving and Thriving at Work, Home, and School. Presenting a unique and passionate perspective on how different physiological factors of the human brain embrace and shape student potential, Dr. Medina will lead an engaging, dynamic conversation about how knowledge of simple “brain rules” can awaken the educational process and improve learning.
He holds joint affiliate faculty appointments at the University of Washington School of Medicine and at Seattle Pacific University, where he is the director of the Brain Center for Applied Learning Research. Winner of numerous teaching awards, Medina speaks and writes often about the relationship between neurology and education.
Participants are encouraged to Tweet (ISTEkeynote#) specific questions to Dr. Medina for onstage answers. Dr. Medina will be available in the Terrace Ballroom Foyer to sign copies of his book immediately following the session. Purchase your copy at ISTE Central in the Grand Hall.
After the Sunday Keynote and Opening Reception, don't miss the Mural in Motion student-created projection mural. Find out more.
Opening Keynote—Dr. John Medina
Brain Rules for Education
Sunday, 5:45–7 pm
Terrace Ballroom
(simulcast throughout PACC)
Author and developmental molecular biologist Dr. John J. Medina wrote the New York Times bestseller Brain Rules: 12 Principles for Surviving and Thriving at Work, Home, and School. Presenting a unique and passionate perspective on how different physiological factors of the human brain embrace and shape student potential, Dr. Medina will lead an engaging, dynamic conversation about how knowledge of simple “brain rules” can awaken the educational process and improve learning.
He holds joint affiliate faculty appointments at the University of Washington School of Medicine and at Seattle Pacific University, where he is the director of the Brain Center for Applied Learning Research. Winner of numerous teaching awards, Medina speaks and writes often about the relationship between neurology and education.
Participants are encouraged to Tweet (ISTEkeynote#) specific questions to Dr. Medina for onstage answers. Dr. Medina will be available in the Terrace Ballroom Foyer to sign copies of his book immediately following the session. Purchase your copy at ISTE Central in the Grand Hall.
After the Sunday Keynote and Opening Reception, don't miss the Mural in Motion student-created projection mural. Find out more.
Saturday, April 23, 2011
It had to said.....
Schools that survive need to adopt this attitude....
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From David Warlick's blog
Photo Credit: Derived from “Because Elsewhere we tolerate it?!?” posted to Flickr by Angela (Smileygeekgirl)
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From David Warlick's blog
“No more excuses.”
We’ve waited long enough. It’s been 15, 20, 30 years depending on when you want to start the count. Teachers have had enough time to accept and adapt. They’ve had enough time to decide if they want to teach today or yesterday — enough time to decide if they want to prepare their learners for the future, or for the 1950s.
I’m hearing again and again how education conferences, geared toward 21st century issues, are growing and exceeding attendance projections — and sense that a tipping point might have been reached. We have been patient enough and our students have probably let us get away with foot dragging teachers way too long.
The question is simple, “Are you going to adapt your philosophies and practices to a new generation of learners, a new information environment, and a new future?”.
If not…
Then get out and go run a Laundromat.
Photo Credit: Derived from “Because Elsewhere we tolerate it?!?” posted to Flickr by Angela (Smileygeekgirl)
Thursday, April 21, 2011
Games may be gaining a following.....
This is the opening paragraph of an article, The Instructional Power of Digital Games, Social Networking, Simulations and How Teachers Can Leverage Them, I discovered from a Tweet this morning. I have been an advocate of simulation gaming for 30 years and am particularly happy to see work like this being done. I hope you will take the time to read the entire article which I have included the link for. The article was written by Eric Klopfer, Scot Osterweil, Jennifer Groff, and Jason Haas from MIT.
What is good learning? That may be a subjective question. But it’s likely that many educators would give answers that fall in the same ballpark…~~
…students collaborating and discussing ideas, possible solutions…
…project-based learning, designed around real world contexts…
…connecting with other students around the world, on topics of study…
…immersing students in a learning experience that allows them to grapple with a problem,
gaining higher-order thinking skills from pursuing the solution…
To many educators, these notions are music to their ears. Would it seem terribly strange then to hear that students indeed are doing these things regularly outside of their classrooms? While Timmy or Susie may not be running home from school saying, “What fun, deeply-engaging learning experience can we do today?”, they are engagingwith new technologies that provide them with the same opportunities. Every day, many students are spending countless hours immersed in popular technologies—such as Facebook or MySpace, World of Warcraft,or Sim City—which at first glance may seem like a waste of time, and brain cells. But these genres of technologies—Social Networking, Digital Gaming, and Simulations—deserve a second, deeper, look at what’s actually going on.
The Instructional Power of Digital Games, Social Networking, Simulations and How Teachers Can Leverage Them
Tuesday, April 19, 2011
Do Not Tilt Your Head.......
I regularly read a blog called TeachPaperless. Yesterday, there was a post in Teachpaperless entitled "I Don't Want More Professional Development. It began:
We don't need more "professional" development. We need social development. Or at least we need to recognize it and recognize that the ultimate outcomes we often desire from the best of professional development are actually an outcome of social development. We need a development of human capacity, not an adherence to the rules of our established profession. We need to build our relationships for the purpose of furthering our humanity, not furthering our careers
Reading that entry caused me to write a comment on Teachpaperless which I have revised into the blog entry below. Enjoy.
I am not sure how many of the readers here have ever been on Second Life. If you have, you may have noticed what your avatar does when you log off...the avatars body goes limp and their head dips to the right and their chin rests on their shoulder.
Well so many teachers seem to be in a Teacher Second Life while reading this blog. When we leave here and go to school our personas do exactly what a second life avatar does---we go limp and turn our heads away from the reality around us.
And the reason we do it, we are afraid of losing our jobs. And it is a founded fear. If you do not go to sleep and say the same things in faculty meetings, professional development or training sessions, in the faculty room, in meetings with principal, or out on the playground or in the lunch room, that you espouse here, you very well may get fired. School is about control. This blog is about liberation! We all talk liberation but are we willing to walk liberation?
Every revolution has it casualties. If you really want a revolution it may be you. It has been me.
Sunday, April 17, 2011
Does anyone here not have an MEd?
I read this Alfie Kohn essay this morning and it really hit my intellectual wheel house. All of these things seem so apparant to me that I do not understand why we do not do something about everyone of them. Here are the 10 points:
- Much of the material students are required to memorize is soon forgotten
- Just knowing a lot of facts doesn't mean you're smart
- Students are more likely to learn what they find interesting
- Students are less interested in whatever they're forced to do and more enthusiastic when they have some say
- Just because doing x raises standardized test scores doesn't mean x should be done
- Students are more likely to succeed in a place where they feel known and cared about
- We want children to develop in many ways, not just academically
- Just because a lesson (or book, or class, or test) is harder doesn't mean it's better
- Kids aren't just short adults
- Substance matters more than labels
Thewhole essay is worth a read.
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